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Rule

rules://07-review-checklist

Review checklist

Run this before telling anyone a sprite is finished. validate covers the mechanical half; the rest needs you to actually look.

On this page

Mechanical — run validate

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  • No off-palette colours
  • No semi-transparent pixels
  • No isolated single pixels
  • Animation frames are tagged
  • Frame timing is not uniform across a whole cycle
  • Sprite has been saved

By eye — run look op preview

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  • Silhouette reads. Recognisable as one flat shape.
  • Value contrast carries it. Still readable desaturated.
  • Light is consistent. One direction, everywhere.
  • Ramps are ramps. Shading hue-shifts; nothing is just "darker".
  • Lines are clean. Even runs, no doubled pixels, no accidental jaggies.
  • Outline style is consistent. One choice, applied throughout.
  • No banding. No long parallel stripes of adjacent ramp steps.
  • Detail is where it matters. The face, the weapon — not the boots.

By eye — run look op ascii when something looks subtly off

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The text grid is where you find the pixel that is one row too low, the run of 3 in a line of 2s, the stray colour that survived a snap.

For animation — run look op filmstrip

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  • Volume is consistent frame to frame
  • Height is consistent (except deliberate squash)
  • The cycle loops cleanly
  • Contact poses hold longer than pass poses
  • There is anticipation before any strong action
  • In-betweens ease against their neighbours — check with look op onion
  • Parts that must not collide do not — validate with expect.mustNotOverlap

Before handing over

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  • Tags named the way the engine expects (idle, walk, attack)
  • Exported at the size and layout the user asked for
  • Spritesheet has its JSON atlas if the engine needs one
  • Working .aseprite saved, not just the export

Reporting

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Say what you checked and what you found, not "done". If something is a compromise — a colour that had to move a long way, a pose you could not fit in the pixel budget — say that too. A user can fix a stated compromise; they cannot fix one you hid.