Skip to content

Knowledge base

The pixel-art rulebook

What the plugin's agents read before they draw: how a hand works at 16 px, when to anti-alias, how a quadruped walks, how an isometric roof meets a wall. Each rule is a decision an agent can act on, with the pixel templates it copies from.

These are the same files an agent opens as rules:// resources, built from the same commit, so what you read here is exactly what it follows.

Rules
62
Pixel templates
400
Palettes
2006
Skills
14
Agents
4

Core discipline

Technique

Lines, clusters, anti-aliasing, dithering, readability.

Colour, light and materials

Characters

Proportions, anatomy, faces, eyes, hands, clothing, views.

Animation

Timing, idle, walk and run, jumps, attacks, secondary motion.

Animals and creatures

Environments

Skies, landscapes, parallax, foliage, water, tiles, buildings.

Objects and 3D

Perspective, isometric, forms, props, vehicles, rotation.

Effects and interface

VFX, game feel, particles, UI, fonts.

Style

Platform eras, composition, tells of generated art.

Skills

The workflows that put the rules to work, step by step. In Claude Code and omp they are slash commands; other MCP clients get them as prompts.

Agents

Specialists the main agent hands work to: each reads the rules for its own job.

Palettes

2006 bundled presets an agent loads by key with palette op preset: the classics below and the most-downloaded palettes on Lospec. Anything else can be loaded from a .gpl, .hex, .pal or .png file.

  • PICO-8

    16

    by Lexaloffle

    Fantasy-console fixed palette. Strong, saturated, forgiving — a good default when a user says 'retro' without more detail.

    pico8
  • Game Boy (DMG)

    4

    by Nintendo

    The original green LCD. Four values only — everything is silhouette and value contrast, no colour to hide behind.

    gameboy
  • Game Boy Pocket

    4

    by Nintendo

    Neutral grey variant of the DMG ramp.

    gameboy-pocket
  • CGA (16-colour)

    16

    by IBM

    IBM CGA/EGA text palette. Harsh, high-contrast, unmistakably 1980s PC.

    cga
  • 1-bit

    2

    by —

    Pure black and white. Forces dithering for every intermediate value.

    1bit
  • Grayscale 8

    8

    by —

    Even value ramp. Useful as a working palette while blocking in form, before colour is chosen.

    grayscale-8